MMOexp-Skull and Bones: Crouching Tiger Taunt and Ram Strategy
If you're looking for a ship build that crashes into enemy hulls, drowns their reload speed, shreds their armor, and turns them into helpless targets for your crew, today's guide is exactly what you've been waiting for Skull and Bones Items. This is a full breakdown of the Badar, one of the most fascinating and destructive rammers in Skull and Bones-a ship built to slam into enemy vessels, flood their compartments, tear their armor apart, and vanish beneath the waves before they know what hit them.
This setup turns the Badar into a roaming debuff machine. Every strike floods, every volley punctures, and every auxiliary hit taunts. Your entire loadout is designed to stack three powerful status effects at once-Flooded, Piercing/Punctured, and Taunted-all while returning your own hull to full health through massive ramming bonuses.
Let's dive into every detail of the build, the synergies behind it, and the raw destructive power it unleashes on the open sea.
Why the Badar? A Rammer's Dream Vessel
The Badar's intrinsic ability as a Lancer makes it a menace for any ship that dares sail within 300 meters. As a DPS-focused rammer, the Badar automatically gains:
+25% ramming damage
Additional pursuit speed when chasing a ship within 300m
Flooded status applied every time you ram
+30% reload time inflicted on the enemy for 30 seconds per ram
That final point alone is brutal in ship-to-ship combat. Every ram you land makes your opponent reload nearly a third slower-and the effect stacks with your other debuffs. The more aggressively you ram, the more crippled your opponent becomes.
And since this is a status build, every part of your kit is pushing toward one of three effects:
1. Flooded
Automatically applied on ramming, and strengthened through your furniture.
2. Piercing / Punctured
Boosts secondary damage, shred armor, and increases your team's collective DPS.
3. Taunted
Your auxiliary weapon forces enemies to target you, letting you control the fight while healing through rams.
This ship does everything at once-damage, debuffing, crowd control, and self-sustain.
Weapon Loadout Breakdown
The Badar thrives on smart weapon selection. Let's break down each weapon slot and why it fits the build.
Front Weapon-The Docka Torpedo
"Like an ancient water serpent," the Docka is the perfect opener for this build.
Key Mechanics:
2,018 damage
Sunder
+100% speed once armed
Passes through multiple ships
Reduces target armor by 200 for 10 seconds
Every time the Docka lands, you're shaving off 200 armor before your next ram. That makes your Flooded + Punctured + Ram combo significantly more lethal.
It's your fight starter, your pursuit finisher, and your armor breaker-all in one.
Port Weapon-Fall Aile Deadly Demi-Cannon
A behemoth of German engineering, this demi-cannon fires shrapnel that ricochets to nearby ships.
Stats & Perks:
2,826 damage
Ricochets for 75% damage to nearby targets
Rolls: Firepower, Roar, Roar (for Taunt uptime)
This is perfect for dealing with groups and helping the team. The ricochet mechanic spreads damage and status effects like wildfire.
Starboard Weapon-Deadly Cannon With Piercing
On the right side we have a piece hitting for 3,348 damage with the following perks:
Damage
Amplified Piercing
Roar
This ties into your goal of stacking Piercing/Punctured status. Even though the rolls aren't perfectly optimized, the kit still works beautifully.
Rear Weapon-The Back-Mounted Docka
Another Docka sits in the rear, letting you apply armor reduction even while retreating or circling.
Key Stats:
2,399 damage
Sunder + Firepower
Piercing + Amplified Piercing x2
Perfect synergy with your piercing-focused furniture and playstyle.
Auxiliary Weapon-The Crouching Tiger
This is the star of your crowd-control toolkit.
Damage & Effects:
18,655 damage
Instant Taunt on hit
Rolls: Dire Explosive, Amplified Explosive, Amplified Burning
The Crouching Tiger breathes incense-infused shells that instantly Taunt your target. The moment you tag them, they're forced into an aggressive frenzy-and that plays directly into your hands.
If they're taunted, they aim at you. And if they aim at you, you ram them. And when you ram them, you heal.
A perfect loop.
Armor-Pacea Hull
Your armor ties the entire build together by enabling constant ramming sustain.
Perks:
Restores hull health proportionate to your ramming strike
Rolls: Resist All, Maintenance, Determination
138% of your ramming damage heals your ship
That means every ram acts like a massive potion. The harder you ram, the more you heal-often restoring most or all of your health bar in a single strike.
This creates a brutal feedback loop:
1.Ram
2.Flood
3.Heal
4.Slow their reload
5.Ram again with even more advantageIf you love face-tanking and aggression, this is your armor.
Furniture Setup: The True Synergy Engine
The Badar's furniture selection enhances every status effect and ramming mechanic in the build. Let's break down the most important pieces.
War Drums (Major Furniture)
While trimming, you gain:
-50% brace stamina cost
+200 armor
This is perfect during pursuits, allowing you to stay aggressive without fear of getting shredded by focus fire.
First Mate's Ledger
This boosts your crew abilities and sustain:
Restore 15% severe damage after a crew attack
+10% crew stamina recovery
+5% crew ability range
It keeps your crew firing, recharging, and sustaining your ship in extended fights.
Rifled Barrel Workshop
This furniture piece is absolutely vital for the build's third status effect: Punctured.
Effects:
+50% charge rate of Puncture when the target is Flooded
+16% charge rate of Flooded
Since you automatically apply Flooded on ram, this accelerates Puncture dramatically. In gameplay, this means you reach the Punctured icon faster-and stay there.
Flooded → faster Punctured → increased piercing damage → massive team synergy.
Iron Cladding Station
A simple but powerful piece:
+25% ramming damage
Not only does this increase your damage output-it multiplies how much you heal through Pacea armor.
Emergency Sails
Perfect for chasing enemies:
+10% trim speed within 400m of a target
+10% charge rate of Torn Sails
Combined with your Lancer bonus, nobody is running away from this ship.
High Velocity Kegs
Since you're heavily invested in piercing:
+12% secondary piercing damage
+8% piercing range
This boosts both your cannons and your rear Docka.
Gameplay Flow-How to Use the Build
Here's how combat typically plays out with this build:
1. Open with the Docka Torpedo
You want to start by breaking armor before the ram. Each hit removes 200 armor instantly for 10 seconds.
2. Close the Gap and RAM
The moment you ram:
Flooded applies
Reload slow applies
You heal for 138% of ramming damage
Puncture charge rate increases
This is your bread-and-butter move.
3. Fire Your Tiger to Taunt
Once the Taunt lands, the enemy's attention is locked onto you. This allows you to ram repeatedly without them disengaging.
4. Finish With Piercing Cannons
Your left and right cannons apply:
Ricochet damage
Puncture buildup
Amplified piercing
By this point the enemy is:
Flooded
Punctured
Taunted
Armor-broken
Reload-slowed
And stuck within your pursuit range
From here, the fight snowballs.
In Action: What the Build Looks Like
On the seas, this build is chaotic fun. You begin each fight by firing torpedoes, watching armor melt away, and then smashing into the enemy's hull. Flooded pops instantly; Puncture follows quickly; Taunt locks them down.
You can fight other rammer ships head-on. You can bully plunder bosses. You can support teammates by loading their targets with debuffs.
Even the rubber-banding moments won't stop you-you simply ram through it.
Your ship becomes a literal battering ram with status-effect teeth.
Final Thoughts
The Badar status-effect rammer build is one of the most enjoyable and synergistic setups in Skull and Bones. It offers:
Constant debuff pressure
Massive self-healing
Crowd control via Taunt
Teamwide piercing synergy
Pursuit dominance
Armor breaking
Ramming burst damage cheap Skull and Bones Silver
Whether you're sailing solo or running with a coordinated crew, the Badar doesn't just deal damage-it makes your entire squad stronger.
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